Riot Games just unraveled VALORANT Patch 4.07 that will include changes including new LATAM servers, weapon and store updates, new AFK detections and various bug fixes.

VALORANT Patch Notes 4.07 – The patch will go live at 9am on Wednesday 13th April.

SERVER UPDATES

  • Added a new set of servers in Latin America, which should help with latency in that region
    • Scheduled to turn on not long after 4.07 is live!

WEAPON UPDATES

  • Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
    • Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
    • Adds a slight cost to the decision to switch to burst firing mid-combat.
    • You can still begin firing immediately while switching back to full auto/hip fire mode.
  • Ability-based weapons* can now also be input-queued to equip after the current action
    • *This includes: Chamber guns and ultimates for Neon, Jett, and Raze

STORE UPDATES

  • Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)

SOCIAL UPDATES

  • Added new detections for different AFK-like behaviors in rotating game modes

BUGS

Agents
  • Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
  • Fixed a bug where it was possible to defuse the Spike while channeling abilities
  • Skye’s Seekers can once again break through the destructible doors on Ascent
Social
  • Fixed a bug where comms-restricted players could not listen to team voice chat
  • Fixed a bug where players were not always immediately removed from the game after being banned
Competitive
  • Fixed a bug that was causing performance bonuses to show at incorrect times
Gameplay Systems
  • Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon