It’s time for the first Post-Launch Update!
 
Update 31 is primarily focused on doing a bit of pick-up after launch – adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.
Also, on June 10th, Ghost Ship Games will launch a Merchandise store in collaboration with Coffee Stain and For Fans By Fans Initially, the store will include on-demand printable items like t-shirts, hoodies, mousepads, and the likes.
For Fans By Fans are currently approving their custom prints for this and are awaiting some more info There is also right now a competition going on for DRG fan-art on the For Fans By Fans site. The winners will get their designs added to the merch store later on. Here is a link the page https://www.forfansbyfans.com/feature/deep-rock-galactic-fan-forge

 

— PATCH NOTES —
 
MINER’S MANUAL: CREATURE PAGES
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An obvious part of the Miner’s Manual we planned from the very beginning – a full library of every creature in the game. And now it’s there, chock full of information, tips, and even a bit of lore for those into that kind of thing! Every creature-entry starts off locked and will be revealed as you encounter them in the flesh.
 
 
3 x NEW SECONDARY OBJECTIVES
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We’ve added three new Secondary Mission Objectives to spice things up a bit.
 
GUNK SEEDS: Shoot the hanging slimesacks to release the precious Gunk Seeds within!
 
EBONUTS: Destroy the tough outer shell and harvest the nuts inside!
 
FESTER FLEAS: Pest control – take out these small annoying bugs before they start multiplying!
 
 
NEW ENEMY: KORLOK TYRANT-WEED
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The Tyrant-Weed is a brand new encounter for you to…encounter in the caves. Take out the central Heart-Growth before it manages to seed the surrounding area with so many shooting sproutlings that it overwhelms you! When you have destroyed it remember to deposit the Tyrant Shards, which will reward you with a nice credit and XP Bonus at the Mission Complete screen.
 
BIOME UPDATES
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Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more – go explore to discover it all!
 
 
NEW BEER: SMART STOUT
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A new beer is ready for you to unlock in the Abyss Bar, once you reach Player Rank 23. Drink it and you will be struck by momentary flashes of deep insight…
 
 
SPACE RIG UPDATES
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The Space Rig continues to be fleshed out with more detail – it’s dirtier and messier than ever! The Wardrobes in particular have gotten a graphical overhaul that should hopefully make them stand out a bit more.
 
– [COMMUNITY REQUEST] Added a Refrigerator to the Abyss Bar! It doesn’t display fanart yet, but we’re looking into options. 😀
 
 
JUKE BOX UPDATE
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– We have had to remove two tracks from the Jukebox due to problems with content-creators getting unjustified copyright claims. To compensate we have added nine brand new tracks – reggae, surf, rock, banjo and more. 
 
 
MISC.
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– Improved the materials of the Brood Nexus
– Terrain Scanner tablet now has its own material with correct emission lighting in third person
– Armor thumbnail icons in the Wardrobe are now displayed with their default paint job, and not the equipped 
– Armors are now previewed with their default paintjobs in The Shop
– Fixed a bug that caused helmets to not display with the correct paintjob in the Wardrobe
– Fixed a bug that with character loadouts causing weapons to have wrong properties after rejoining a game
– Renamed Webspitter and Acidspitter enemies to Web Spitter and Acid Spitter
– Cave Leeches now lowers the captured player to the ground, after being killed by Heightened Senses
– Renamed Private Game to Friends Only. The functionality is the same
– Added mission stats & milestones to three new secondary objectives
– Renamed Mactera Ice Bomber to Mactera Frost Bomber
– Various Miners Manual improvements
– [Photosensitivity Mode] Removed blinking lights from Minehead when it’s ready to launch
– [Photosensitivity Mode] Removed blinking lights from machine events.
– Added a failsafe for MULEs getting stuck on the Drop Pod in Salvage Operations
– Fixed a bug that enabled the Scout’s Grappling Hook to attach to gems and the Gunner’s protective barrier
– Fixed a bug with some overclock effects not showing for client
– Tweaked the materials on the Spitball Infector to be less mirror-like reflective
– Fixed a bug with the placement of Cargo Crate batteries
– Changed some messages in the Miner’s Union Discord bot to disable pinging on goal tier achieved and added pinging when the goal period was over
– Fixed terminal screens to show and center long names properly
– Moved the hair color slot to the bottom of the list in the Wardrobe
– Updated the picture of the Jukebox in the Miner’s Manual
– Fixed a bug that caused players to be stuck moving forward while receiving ‘Claim DLC’ popups
– Fixed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen when the ‘Continue’ button appears
 
 
EXPERIMENTAL HOTFIX 1
Gunk Seed
Fixed seed being destroyed if the stem is destroyed
Tweak terrain placement
Try to not spawn in tunnels
Dont count objective above completed count
 
Tyrant-Weed
– Reduced healing rate
– Added 2 “health checkpoints” at 2/3 and 1/3 HP, where once you bring the Tyrant’s HP below a certain threshold it will not heal past that point. Listen for a scream that tells you a threshold has been passed.
– The weed now is “awoken” when you get close to the heart/core or if you attack any part of it. It will no longer activate at long distances.
Improve spawning of Korlok Tyrant-Weed
fixed Tyrant fragment Xp reward
 
misc
Added new damage type + some animations for weakness/resistance icons
Fixed sign being overlapped by meshes in Memorial Hall
Improvement to netcode to try to prevent being ejected from angled walls as client
Corrections to Miner’s Manual creature info
Improve machine events collision handling
Colour and icon tweaks for MM damage types page
Icon Shield Damage Type Miners Manual
Shield Damage Type Icon Miners Manual
More damage types setup
Animations for wardrobe / Pickaxe terminal
More detailing on Memorial Hall + minor Space Rig asset/material changes
tweaked material on ebonut
Reduce the chance for Tyrant Weed spawning on top of the droppod and machine events
Improved Sand Trawler weakpoint death effect and ragdoll.
 
 
EXPERIMENTAL HOTFIX 2
Tweaked console screen animation and added it to all  consoles using the spacerig template
Refrigerator handle moved to left side by request
Merch button inserted on Info Screen
Info Screen – Minor font change on Language bar
You now get notifications for Miners Manual entries after unlocking missions and biomes
Harvester now shows its face instead of butt in Miners Manual 🙂
descriptions for Tyrant-Weed and Infestation Larva in Miners Manual
Fixed some bad grammar and typos in Fester Flea description
Icon for Tyrant-Weed Fragment
Edited several creature descriptions in Miners Manual
Fixed cave that could spawn without tunnels connecting
Enemy health bar show when enemies are invulnerable
Changed the extra amount of festerfleass from 2 to 0
Snappier animations + scroll list improvements for Miners Manual
Added way to show all creatures in Miners Manual from the cheat terminal
Added names and colors to the new creature families
Creatures sorting
fixed DRG-1493 Times passed out drunk text overlaps the counter on the stats monitor in the Medbay
Fixed typo in Tyrant-Weed description
Driller’s Drills Updated Monitor meshes and Monitor Widgets to fix a translation spacing issue
Fester Flea’s health increased
Added ui to show if playing on Steam Experimental branch
 
 
Tyrant-Weed
– Fixed healing pods sometimes not healing and getting destroyed when a HP threshold was reached
– Changed the health scaling on the shooters and healing pods to be less extreme
– Increased the Core health slightly
– Gave the shooters a bit of shot spread
– Added new particles and animations (more still to come)
– Increased the visibility of the healing pods
– Gave the shooter some vulnerability to both fire and cold to compensate for weakpoint bonus
– Setup the temperature settings for both shooters and healing pods (note: there may be some issues with the temperature shock system, please test)
 
EXPERIMENTAL HOTFIX 3
Tyrant-Weed changes:
Removed the self-healing on “germinating” shooters and healing pods 
Lowered how many healing pods can spawn at once 
Decreased the rate at which healing pods regenerate the core’s health
The core should no longer intersect with geometry in a way that makes it impossible to shoot it 
The projectile shot by the spitters now moves a little slower but does a bit more damage, also it now has proper damage types assigned (kinetic and poison) 
Loosened the spawn restrictions on the shooters and healing pods to encourage them spawning closer to the core
Made it so players can’t stand on the core
Max number of active shooters now scales with player count 
The duration for which the core stays open now scales with the number of players
Fixed hydra weed could spawn too many healing pods when playercount was low
Bosco should no longer target Tyrant Weed before it has been awoken by the player 
Renamed Korlok spitter to sprout
Wakeup reaction
No longer appears in point extraction
Boss health bar goes away if you walk far away.
Tyrant weed added glowing part in its mouth, and dulled down the glowing parts on the neck
Korlok tyrant shard payout 350 credits  + 500 xp
Lowered health of Healing Pods
Decreased projectile damage a bit
Number of Korlok Sprouts (aka shooters, aka spitters) now scales properly for 3 and 4 player teams
Lowered the health of the sprout slightly and increased it’s vulnerability to melee
 
Misc
Droppod Ramp will now only retract once everyone has left it. 
Half retraction speed of ramp
Removed petrified tree trunks from radioactive
Miner’s Manual info corrections and sorting modifications
Fixed Game crashed when using exit to desktop while viewing creatures in MM
Fix XP reward amount on events
FixedDRG-1409 A part of Japanese cannot be seen while creating a beer license.
Fixed DRG-1396 Beer License ‘Prices’ Do Not Color Red After Unlock
Updated images for Miners Manual
Small color adjustments on Creature-Page Miners Manual and added icons for Korlok, Xynarch and Automaton
Fixed DRG-1443 Beer icon doesn’t appear on the HUD in-mission
Fixed DRG-1503 Glyphid Slammer beer label art is incorrect for players that own the Supporter Pack
Fix for keepinsideworld being too aggressive (players losing aquarks while in narrow tunnels)
Tweaked enemy health bar positioning
Boss Fight Health Bar: Added support for segment dividers
Added 9 new tracks to the Jukebox – reggae, surf, rock, banjo and more
 
There is currently an issue where the Tyrant healthbar will spawn long before encountering it, and then another health bar when you start the encounter, no need to report, we are aware